![]() ![]() And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for. We were a small team and knew we couldn't compete with current immersive sims in production quality and breadth, so we had to be creative and clever and weird. “Those high expectations drove a lot of expensive experimentation. If Starbreeze hadn't gone into crisis I think we would've delivered something interesting with some fresh and innovative gameplay, but a much smaller game than what people were expecting and inevitably disappointing for a sequel to such a beloved franchise. “Was the failure of the project right? It's hard to say. “I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline. Warren Spector has implied in a new interview that his version of the long in development System Shock 3 is dead, although he stopped short of outright confirming it. “The only reason I'm posting is because I saw so much confusion about the state of the company and the project I thought some first person information would be welcome,” the user wrote. Home News RPG System Shock 3 System Shock 3 is up to Tencent, confirms Nightdive Studios By Jonathan Bolding last updated 7 September 2022 Don't hold your breath for it, though. ![]() An anonymous poster claiming to be a developer from OtherSide posted on RPG Codex, explaining some additional background info. ![]()
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